Post by HELENA BADDOCK on Dec 6, 2016 22:38:17 GMT -6
Girls Like You Signature
It’s been a while since I’ve made this signature, so not everything will be exactly the same. It’s a pretty simple signature. Lots of duplicating and soft brushing really. If anything doesn’t make sense, let me know, and I’ll try to explain the process better.
This tutorial is for learning purposes only. Try to be creative and not just swap out models. Especially don’t do that and call it your own. Don’t use my step images. Don’t use this for filling requests or graphic challenges.
Coloring: Beautifully Cursed, Dark Princess, and Sucker Punch all from EveyV.
Stocks: 1, 2, 3, 4, 5, 6
Textures: 1, 2 by Vanessa, 3
Models: 1, 2
Light Textures: 1 by Sharkbait., 2 by Eliza, 3, and 4 both by EveyV.
Why are we doing coloring first? I actually almost always start off with my models and then a few layers of coloring to get a base going, because it helps me see what images are going to match well together as I go instead of getting to the end and things going weird when I add coloring. I also use a lot of soft light layers in my work, and they can be hard to see without something on top of them. Unless I say otherwise, everything else is going to go below this coloring.
Going bottom to top.
Beautifully cursed at 65%.
Dark Princess at 100%.
(I lost a psd, so this won’t be exactly the same. I also have zero clue who’s it was, so, if you recognize part of this, let me know. I think it may have come from tumblr? Idk, I’ve had it forever.)
New group > 26% Put all of the next individual layers in it.
Gradient fill white on top to black on bottom > soft light > 50%
Brightness > 61
Reds > 0, 0, +36, 0
Yellows > 0, -11, +34, 0
Magentas > 0, 0, +20, 0
Whites > 0, -24, +19, 0
Neutrals > 0, 0, +5, 0
Vibrance/Saturation > +58, +28
Color fill > #df1f63 > soft light > 30%
Color fill > #2ea8d0 > soft light > 4%
Sucker Punch at 19% (You’ll need to erase part of this off of your smaller model when we get to it.)
Everything from this point will be below the coloring and working from the bottom of the graphic to the top.
Add a fill layer of #cccbc8 and add stock 1. Erase part of it in the center.
Add stock 2 three times. 1 > Erase all but the large stars at the bottom. 2 > Erase all but the top arch. 3 > Erase all but the strip of stars at the top and set it to screen at 35%.
Add texture 1 > soft light > 100%. Soft erase bits of it around the sides and on top of the stars.
Add stock 3. Put texture 2 on top of it and set texture 2 to soft light > 100%. Erase around the castle so it sits inside the curve on the texture.
Add stock 4, desaturate it, soft blend it so you just have the white border. Set it to 26%. Duplicate and flip the image so the border runs along the right, and set this to 38%.
Add stock 5 > soft light > 100%. Soft blend around it and place it to the left of the right white border. Duplicate it > transform > flip vertical. This goes to the right of the left border.
Add stock 1 again and erase so there’s just a few flowers beneath the castle.
Add stock 6 > screen > 100 %. Erase some of the darker parts off of it, and place it so the moon lines up with the bell. Duplicate it and stick it under the castle. Erase so that you’ve just got part of the stream coming off of the wavy texture.
Add texture 3 and set it to multiply > 100%. Erase it off of the center.
Time for models! The smaller model was just hard cut. The larger was a mixture. I hard cut around the left side and hard cut on the right so she fit into the curve of the stripes. Then I went in and soft erased a little to make the edge softer. I’m not sure why her hand is cut off like that at the bottom. I honestly think that was a mistake.
The models aren’t the best quality, so they need to be touched up. I did this by taking a small, hard blur brush with a 70% strength and buffing out some of the graininess. Basically, zoom in really close and run it over the skin. Avoid running the brush directly over any hard lines like around the nose and jawline, because, otherwise, your model will turn to mush.
It’s looking really dark, right? Let’s fix that. Add a new layer and soft brush #c4c3a3 around the canvas. Try not to get it on top of your models. Set it to screen > 100%. Duplicate it and set it to color > 100%.
Now we’re going to dump all the lighting layers on top. All are set to soft light. LT1 is 100%, LT2 is 52%, LT3 is 100%, and LT4 is 35%.
Girls is Roscher > 60pt > #92dd80. Add a drop shadow > 90% opacity > d1, s1, s1. Hold down control and tilt it to the left, then stick it just behind the small model. This goes BELOW the light textures.
Small text is Calibri > 7pt > #c4c8a2. Add a drop shadow > 57% opacity > d1, s1, s1. Also, add an outer glow. Set it to multiply and change the color to black. Opacity > 75%, noise > 0%, spread > 0%, size > 5px, range > 50%, jitter > 0%.
Duplicate all the layers then merge them together.
(These won’t be exact, but they’ll be close.)
Clean: s:1 t: 0.06 r: 13
Edges: a:1 r: 0.70 s: 1.42
Texture: t: 0.06 b: .85 s: 2
Duplicate that layer.
Architecture > Cityscape II
Set the layer to 40%.
If you don’t have topaz clarity to do this, I would recommend playing around with a vibrance/saturation layer as well as a brightness/contrast layer if you want that extra punch of color.